![]() ![]() On the remaining part of the board, there are action spaces that relate to the way in which the players can spend their hourglasses - study, play, rest, take a Project or Item, do your job (or a temp job) or work on a partner. ![]() Job and partner cards are double sided, giving the player options when randomising the decks, whilst Project and Item/Activity cards have just one side. Down the (roughly) two thirds of the board from the left, there are spaces onto which between two and four cards will be placed representing Projects, Items or Activities, Jobs and Partners. The board in The Pursuit of Happiness is simple and clear, despite the slightly comical font that accompanies the cartoonish artwork. Stress, in fact, has a key impact on players throughout their whole lives and living a stressful life will reduce the number of hourglasses you have, whilst living carefree will increase them. As each round passes, players will spend their workers (hourglass pawns representing time) on working jobs, undertaking projects, building relationships and investing in items.Īs soon as each player has used all their pawns, the round ends and time advances - through adulthood and into old age, at which point the stress of time begins to take its toll on the players until, one by one, they die. To do this, players will begin the first round as teenagers with nothing but a “Child Trait” card and the resources it gives them - some knowledge, some ideas, and perhaps some social skills. One to four players each act out a persona – much as they do in a game like Fog Of Love - and the winner will be the player who achieves the highest “Long Term Happiness” - aka victory points. With a title like The Pursuit of Happiness, it would be reasonable to guess that the objective of the game is to finish as the happiest player, and that assumption is exactly right. The Pursuit of Happiness strips worker placement back to its bare minimum, linking its highly immersive and relatable theme to a set of simple mechanics that just make sense. In a related parallel, I seek release from playing board games, and yet my beloved hobby seems to be getting more and more complex with each new release. As our lives become more and more complicated, we often seek simpler, more straightforward pleasures - things like drawing with our children, or taking a walk with friends.
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